Forum: Poser - OFFICIAL


Subject: Any hints on rendering a heat/exhaust haze?

steerpike opened this issue on Jan 03, 2006 ยท 12 posts


nruddock posted Tue, 03 January 2006 at 12:41 PM

You could try using a plane (or maybe cylinder) primitive that is mostly transparent, has refraction, and is distorted by using turbulance to drive the displacement (or bump) input.

Message edited on: 01/03/2006 12:41