Forum: Animation


Subject: Most difficult part of animation.

Bobasaur opened this issue on Jan 04, 2006 ยท 11 posts


maxxxmodelz posted Wed, 04 January 2006 at 9:39 PM

While working on my sci-fi project for some time now, I've found that one of the most difficult aspects of any animated production is learning when to say "good enough", and move on to the next scene/shot. I've come across a few scenes so far that were absolutely challenging, both mentally and technically, to get right. They may still not be perfect to my eye, but I've learned there comes a point in every animation where you have to stay focused on the end goal, and not tweak every little thing endlessly. Maybe if there's time at the end, you can go back and fix some things, or maybe you'll have to chalk it up to a learning experience and leave it as-is. Either way, you must move forward. Some artists can NEVER stop tweaking things, which is why many animators never finish a project. The temptation to make things perfect the first time around is far too great. ;-) Large CG studios sometimes employ dozens of animators to work on a production. They have TD's (technical directors) that can help them through difficult shots, or they can get help from each other. Small studios, or individual animators, are at a far greater disadvantage in that respect. Often times there's no one there to tell us if a shot doesn't look right, or equally as important, if a shot looks "good enough". There may be no greater challenge in animation than that of self-restraint. Getting a project DONE is probably one of the greatest accomplishments any animator can achieve.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.