Forum: Poser - OFFICIAL


Subject: What's the big deal about PoseMagic?

zulu9812 opened this issue on Jan 05, 2006 ยท 55 posts


Bobasaur posted Thu, 05 January 2006 at 12:44 PM

I'll check into it. I understand zulu's point in these very simple examples, but I also understand what it's like trying to manipulate several elements at a time. The ability to move multiple elements at once (e.g. both arms) would clearly save a bunch of time. Too often have I played the "switch back and forth between a bunch of elements and then apply symmetry so that both hands are on the sterring wheel (or whatever)" game. I assume I can double click the PoseMagic entry and access all it's parameters in the Graph Editor? And also is there any kind of fall-off (for example when I have a character turn their head I may rotate the head 15 degrees on it's Y-axis and then the neck only 5 degrees - does PoseMagic rotate them both equally or at different degrees of magnitutde)? And finally, have you got any animations uploaded anywhere (i love seeing what others are doing)?

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