operaguy opened this issue on Jan 07, 2006 ยท 24 posts
operaguy posted Sat, 07 January 2006 at 8:33 PM
[in D|s] You can mix and match the materials so you have transparency where you need it, such as the eyelashes, and have more of a cel-shaded look elsewhere. <<
But you can do this in Poser also, right?
Let me try to crack through my fuzzy brain on this subject.
Hypothetical:
I want to make the preview to look like the desired end product, so I can render with preview mode, WYSIWYG.
So, I set the scene's document display style to "cartoon with line." I set the Cartoon Tones to "Smooth Tones". I tint the groups as needed with the bucket.
I have applied NO textures to the character. And no shaders in the material room.
Let's say I am happy with everything except the eyelashes. Above, Nancy says to apply an eyelash prop. Am I then changing the display mode for the eyelash prop to "smooth shaded" and does that prop need/have a texture, and/or does the prop look good in preview mode? Where does one get an eyelash prop? Will this application of an eyelash prop hide/obliterate the mesh to which the eyelash is attached (see image above)? Note: the model in the image is EJ. You can see all the eyelash morphs. The "lash mesh" can be hidden using these dials, but I want eyelashes on my toon render.
Sorry to be so primitive on this, I just need to conquer this issue by brute force because I have a thick, dense head about it. I'll make a freebie tutorial if I can get this idea to work.
::::: Opera :::::