beos53 opened this issue on Jan 06, 2006 ยท 9 posts
Ajax posted Sun, 08 January 2006 at 1:04 AM
Hmmm...yeah the rotating vs not rotating might do it. How is the shading set up? I've been assuming it was a procedural shader, but if you're using image map textures, that's a whole different kettle of fish. Can you post a screenshot of the material room set-up for the ball?
View Ajax's Gallery - View
Ajax's Freestuff - View
Ajax's Store -
Send Ajax a message