thundering1 opened this issue on Jan 08, 2006 ยท 9 posts
RyanSpaulding posted Mon, 09 January 2006 at 1:27 PM
To me, the fact that radiosity requires MORE ambient light makes no sense to me. Now, if I understand correctly, it calculates bounced light. So direct light should be bouncing and illuminating surfaces not facing the sun. Is ambient light not just a standard uniform brightness? Thusly, with more ambient light, wouldn't that lighten the dark areas uniformally? I ask cause it seems to be the exact OPPOSITE of MicroStation rendering.
-Ryan Spaulding
VueRealism.Com