Forum: Poser - OFFICIAL


Subject: Dynamic clothing question:

Ganajin opened this issue on Jan 08, 2006 ยท 6 posts


diolma posted Mon, 09 January 2006 at 5:26 PM

A quote from the (P6) manual...

"A real piece of cloth has two sides (inside & outside) and thickness. A cloth mesh is composed of polygons, which mathematically have zero thickness. The Collision Depth and Collision Offset dials emulate thickness by "extruding" the cloth inwards by the amount of Collision depth" units and outward by the amount of Collision offset units. Thus the cloth now has a "thickness" of collision offset + collision depth. Any specified collision object intersecting this volume will be treated as a collision"

Phew!! Too much to get my head around at this time of night (it's 23:30 here in UK.)

But usually I just set both to 0.2; usually seems to work..:-))

Cheers,
Diolma

Oh, BTW - the quote is from the bottom of page 258 in the Poser 6 manual..

Message edited on: 01/09/2006 17:27 edited 1st to correct a missing HTML command, 2nd to correct the time (it got later..)

Message edited on: 01/09/2006 17:29