fuzzoom opened this issue on Jan 11, 2006 ยท 29 posts
hotsteppa posted Wed, 11 January 2006 at 2:50 AM
Hi fuzzoom -
Sorry to hear your mixed reactions. Not wanting to mindlessly cheerlead for the new version, but hopefully the interface stuff will grow on you - anything like that is a matter of personal preference, but the majority of people seem to think it now looks more like a professional app...
One important point (main reason I'm posting a reply) is that the windows can be undocked - Ctrl-leftclick and drag from inside the window frame - there's a thread on this a couple down from yours, and I just discovered it myself (I swear the browser tray was locked in the beta, and I whinged about it then...).
OTOH, I know what you mean about the new shader tree - everyone else seems wild about it, but I find it tricksy compared to the old version - guess you and I are in a minority here.
As for the modeller, I can't really comment, as I'm a Hexagon convert and am unlikely to go back to the Carrara Vertex room unless they integrated all the Hex functionality, which is pretty unlikely now...
Oh, and Gweb, I can understand that the slowdown when rotating objects is annoying, but it seems to make perfect sense to me - when you move the camera all the other co-ordinates in the scene stay the same, and so the program just has to work out how the scene looks from your new point of view. But when you rotate an object, the program has to transform all of that object's vertex points as well as working out how your view of it has changed...
Message edited on: 01/11/2006 02:50