SAMS3D opened this issue on Jan 11, 2006 ยท 51 posts
svdl posted Thu, 12 January 2006 at 2:23 AM
From P5: reversed normals are a major pain. The "normals forward" option of P6 fixes the problem - more or less. Models that have their normals pointing the right way are still better. From P5: "ballooning" when polygon smoothing. P6 fixes most of those problems with the maximum crease setting, but not all (most problems occur with DAZ items). P5 and P6: incorrect bumps and MAT poses. And the UV mapping of some P4/PP targeted items prevents intelligent material room work, so only hi-res memory hogging texture/bump maps can be used to make it look good.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter