Tracesl opened this issue on Jan 12, 2006 ยท 81 posts
stahlratte posted Sat, 14 January 2006 at 2:54 AM
Again a lot of misconceptions.
CGI is not like photography vs painting.
Its much more like creating original music vs sampling, or making collage-art from other peoples photos.
Neither the painter nor the photographer have to "create" what they picture. They just reflect on what is already "there".
But Vicky3 and everything else in your runtime isnt just "there", it all had to be modelled first to bring it into virtual space.
These mesh objects are in fact three dimensional "paint-
ings", so the MODELLER is the one who can compare his work to a real life painter or photographer, not the Poser user.
He translates a real world object into another dimension (a virtual space) in the same way a painter translates a real world object onto a 2D canvas.
So its easy to see that in CGI the mesh creation is the
primary artistic process.
A Poser user just takes other peoples works and rearranges them.
This CAN be highly artistic, but like every "secondary" art (Like music sampling or collage-art) which relies on other peoples work to exist, you will have to live with the fact that your work is generally not valued as "important" as the primary process of "creation".
The problem is that many Poser users seem to have no clue about modelling, and tend to take all that meshes they have in their runtime for granted, just like they take the world outside their window for granted.
But Vicky and Mike and all the other meshes are NOT just "tools" like paper and paint you create Poser art with.
They are works of art by themselves, in the same sense a real world sculpture is.
And if you cant respect that fact, youll never win the respect of one of the "make it all yourself" purists.
Its like going into a gallery, photographing a Rembrand with a Polaroid and then expecting that you can put your pic alongside the original because your such a great "frigginartist and you demand immediate respect.
Sorry, wont happen.
Those who have greater skills usually dont depend on what people with less skills think of them.
If you want to earn someones respect, you better play by HIS rules.
I love to work in Poser with other peoples meshes as it saves a lot of time and energy for me, but I have no problem to admit that almost everything I do in Poser is BASED on someone elses work and can only be judged as somehow derivative.
stahlratte