Forum: Poser - OFFICIAL


Subject: DAZ is going Poser ;)

Jules53757 opened this issue on Jan 13, 2006 ยท 37 posts


Eternl_Knight posted Sat, 14 January 2006 at 3:07 AM

Actually, given their choice of back-end rendering solution (3Delight, i.e. Renderman-compliant) - creating a Material Room solution should be "relatively" simple. This is not to say that it is a couple of days work, but the problem is a solved one in many areas. See, the Renderman standard uses a sort of "scripting language" for the creation of shaders/materials. And the "tree structure" used by the Poser Material Room (along with many other shader development software solutions such as Shaderman) lends itself to easy creation of these scripts. I've done similar work for converting "business rules" into Python & Lua script for financial applications in both Java & C++. Which is not to say that I am a coding god, but simply to point out that it can be done by most competent programmers. My guess is that this is simply not on the priority list. Hell, if my memory serves me correctly - there was even an open-source implementation off this implemented in OpenGL for Yafray or POVRay a couple of years back. If anyone wants more info, I can back this all up :) --EK