Acadia opened this issue on Jan 13, 2006 ยท 29 posts
jonthecelt posted Sun, 15 January 2006 at 1:57 PM
Ok, got another solution re: the lighting... and it's easier, and requires no outside files/software. If you have a lot of lights in your scene, though, it might take a little time.
Set up your lighting as normal in the scene - position, type, shadows, colour, the lot. THEN, before rendering, head into the materials room and go through each light in turn. Connect an HSV node to your light's colour setting (don't change the colour yet!). Set 's' (saturation' to 0. Then add a simple_colour node to the colour of the HSV node. Set the colour of the simple_colour node to the light's original colour (simply click the eyedropper over the original swatch). NOW, go back to that original colour setting and change it to white. TRhis will give you a perfectly desaturated greyscale light, with the correct values for the colour you desire...
glad I worked through this one... been meaning to give it a crack for a while.
jonthecelt edit If any of you has Shader Spider, by Poseworks, I can offer a FX6 file for greyscaling out all the texture information for your models, if it helps. and if you don't have ShaderSpider, may I recommend the free version, ShaderSpider LE, which allows you to use FX6 files, if not create them yourself?
Message edited on: 01/15/2006 13:59