anxcon opened this issue on Jan 14, 2006 ยท 8 posts
danamongden posted Sun, 15 January 2006 at 5:40 PM
I tried to work up the nodes for this, but the problem is getting into polar coords. To do get the angle, I'd need an inverse sin, cos, or tan, but only the normal methods are available, not the inverse. Anyone know how to do an inverse tangent in a shader node?