Forum: Poser - OFFICIAL


Subject: Partly unscalable body parts

Phantast opened this issue on Jan 17, 2006 ยท 10 posts


lesbentley posted Tue, 17 January 2006 at 2:07 PM

Here is the story on Poser scaling, this applies to P4 and P5, don't know if there is anything diffrent in P6. Poser uses two types of scaling channel "scale" and "propergatingScale" an actor, prop, or other element may use either, in the P4 characters BODY is the only actor that uses "propergatingScale". When "propergatingScale" is used all the chilldren will scale (down through infinite generations). When "scale" is used only the element contaning the scale channel will scale. Both types of channel usually use "Scale" for the dial name, so you can't tell from looking at the dial which channel type it is. You can change the channel type by editing the file in a text editor. Elements that that have the 'bend' attribute turned off (0=off, 1=on) won't be affected by magnets. Phantast, the head may be using a "scale" channel type, and the bangs may ahve the "bend" attribute set to "0". There again this may be some new P6 bug, as sugested by ockham. Momodot, you can scale the P4 Male scrotum with magnets, but this may not work on a very cold day.