Forum: Carrara


Subject: Carrara Tutorials

AWBenson opened this issue on Jan 16, 2006 ยท 12 posts


AWBenson posted Tue, 17 January 2006 at 2:15 PM

Not with the native C5 displacement. :-( If you have Anything Grooves, you can create high polygon count objects that can be converted/exported into actual high polygon models. Confusing isn't it? It's because Carrara 5's internal displacement is driven by a shader that is triggered only at render time, or at least it doesn't give you the option to collapse the geometery result. AGrooves is affective when you turn it on regardless of the point of modeling progress. UV unwrapping becomes REALLY important for this stuff of work as you are thinking. I agree that this is a great tutorial idea, but it is also a biggie one to write and test. Andrew www.awbenson.com