Ricky_Java opened this issue on Jan 17, 2006 ยท 9 posts
svdl posted Tue, 17 January 2006 at 2:21 PM
dadt may be right. Adding all the vertices to the constrained group will do the job, though the jewelry then will deform a little. You could also add all vertices of the jewelry to the rigid decorated group - except for three vertices on the outer edge of the jewelry prop, those should be constrained. That MIGHT work. The best solution using the cloth room would probably the following: - select her collar; - fire up the Grouping tool; - create a new group; - select all polygons on the collar that will be (partially) covered by your jewelry prop; - create a prop from this group; - export the prop plus the jewelry as Wavefront .OBJ; - reimport this prop; - make the "breast part" of the prop fully transparent; - parent the prop to your figure's collar; - create a new cloth simulation; - assign all vertices of the "breast part" of the prop to the Constrained group; - assign all vertics of the "jewelry part" of the prop to the Rigid Decorated group; - and calculate. The jewelry should now keep its shape AND follow the breast on all its movements and deformations.
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