Robo2010 opened this issue on Jan 18, 2006 ยท 19 posts
randym77 posted Wed, 18 January 2006 at 9:18 AM
Texture filtering might help.
Someone once posted a tutorial on how to use shader nodes to break up visible tiling, but I can't find it. Hopefully someone else will know.
You get the same problem in Vue when you tile an infinite ground plane. Using a mesh that isn't totally flat helps, as does tweaking the size of the tile. Using very large textures helps, but it's a memory hit.