shadowrelm opened this issue on Jan 16, 2006 ยท 14 posts
Quest posted Wed, 18 January 2006 at 2:21 PM
Oh, making the map selection is no problem at all, in fact, that was the easiest part. The hardest part was trying to get the brush to behave the way you want it to with such a complicated, undulating map outline. That's why the outline path has to be simplified, for better control of the brush. Still, even with the simplified path, some small amount of post editing is required. Using the manual flow brush method as I described in the first attempt will give you a more detailed, conforming texture closer to the irregular outline of the map but with much more post editing. Although you can get the texture to wrap around the shape using a manual flow brush, the task becomes faster and cleaner with less post editing using the simplified path as the drive for the custom brush.