myce opened this issue on Jan 19, 2006 ยท 16 posts
operaguy posted Thu, 19 January 2006 at 9:47 AM
myce, The secret to getting realistic hair in Poser itself is to render to a high standard. The higher the render settings, the more detail you will see in the hair, including whispy strands, etc. The render settings for firefly that make a difference are: Min Shading Rate between 0 and .84 (the lower the better) Pixel Samples 3 and above (the higher the better) Then, the lights/shadows. If you are using depth map shadows: bias: .01 - .02 (the lower the better) map size 3027 (the higher the better) With these four settings you can amplify the detail on both "prop" hair and on dynamic hair. If you push the settings to the extremes I am indicating, you will get results. You will also get VERY long render times. But that's what it takes. Even though Koz is loved and admired, he and many other vendors place highlights on their hair models. As stated above, this then controls the lighting in the scene; you have to light the scene to match the painted-on hair highlights. Moveover, they are useless for animation, because as the model moves under the lights, the highlights painted on the hair do not animate! I always go for hair with no highlights painted on, and create my highlights with lights. I just bought Wild Hair from Polymage, and am headed into experimentation with it, with high expectations. WARNING: Raytrace and dynamic hair hate each other! If raytrace MUST be on (because of AO, for instance), be sure every element of your hair has 'visible in raytrace' checked OFF. ::::: Opera :::::