If you need the map to go into multiple inputs, here's what you do: 1) Create a Simple_Color node, leave the color white. 2) Hook the Simple_Color to any inputs that you want the texture map to go to. (Do not connect the texture to the simple color, except for testing purposes--you don't want the texture saved in the FX6!) 3) Save the partial shader, and set it to have the Diffuse_Color's in-node (the texture) connect to the Simple_Color.