Forum: Poser - OFFICIAL


Subject: HyperReal a Memory Hog?

Gordon_S opened this issue on Jan 19, 2006 ยท 11 posts


Gordon_S posted Fri, 20 January 2006 at 6:08 AM

Attached Link: http://www.fotoonz.com

GlowWorm can break a render into segments. I bought it hoping it would do that, but, from reading the instructions, I'm not seeing how. And that's how I finally got a finished rendering from this scene. I broke it into two separate scenes. A top half and a bottom half. I deleted anything not showing in that scene's half. This didn't fix it, yet. So, I used the heirachy editor to turn off ALL the body parts that weren't showing in each respective half. I got rid of the HyperReal texture on one of the characters in the "bottom half" scene, because he was wearing pants and boots. Set the bucket to 24. Max texture size to 750. Shading rate to 1.5 . And rendered the two hunks. Then composited them in Photoshop. Whew!!!! What seems to have done the trick??? Turning off body parts of the second character. Unti I did that, the renders still crashed. This was the character that was wearing the default HyperReal texture. Maybe when I ran the python script for the texture it encountered some weirdness and created the shaders and texture in a more humongous fashion than usual. I just don't know. I'm glad I finally got the render. Too bad I had to waste several evenings doing it. Thanks for your help and suggestions, All!!!! G.