takezo3001 opened this issue on Jan 19, 2006 ยท 84 posts
stewer posted Fri, 20 January 2006 at 7:39 PM
You can get rid of the hard line by playing with shadow map blur and shadow bias, but there a much much easier way: control the amount of scattering with a simple b/w texture map that's black everywhere except on the ears. 256x256 should probably be enough already.