blonderella opened this issue on Jan 22, 2006 ยท 32 posts
templargfx posted Sun, 22 January 2006 at 3:49 PM
Rendering in layers is easy, but its the same thing and rendering passes in glow-worm. here is my advice for you : hide all things that are not visible within the scene go through all body parts and props that ARE visible, and manually edit there Shading Rate. by default everything is .20 change skin to say .5-.8 (especially with face-off's stuff). Leave hair at .2. change things like clothes etc to perhaps 1 or a little higher. things that are far from the background, or really small, change them to around the 2 mark. If you are using displacement (as face off's sking shaders use it) I'd reccoment turning displacement off in the render window. displacement increases the complexity of a model by a HUGE degree. if your doing a close up of a face or other body part, having displacement on looks nice. I dont have glowworm, so Im not sure how it works, but heres a way to render your scene in passes directly in poser 6. open the python window. click render controls. then in there you will find a render pass button (I think thats what its called) If when you are rendering, you can tell from the part that does render that AO is being done at the same time as the color and lighting, tell me, and I will upload a python script that will render just AO for you
TemplarGFX
3D Hobbyist since 1996
I use poser native units