blonderella opened this issue on Jan 22, 2006 ยท 32 posts
Tyger_purr posted Sun, 22 January 2006 at 4:48 PM
Does turning off visible save memory in the render? Yes. when i did this image (which would not render with everything on) i turned off everything but the ground and background, rendered it then turned on specific parts and did area renders. I Saved each render and assembled them in paint shop pro. >Would blonderella benifit by exporting the whole scene as a single .obj prop, opening a new blank scene, loading the .obj, fixing the transparency setting where needed and then rendering? I dont know for sure but i rather doubt it. doing that would only eliminate the morphs and boning. it would still have to calculate the same textures and polygons. >Is there a rule of thumb for how big the textures should be for a full body scene of 3000x3000? Is there any tool that can resample to give the illusion of higher resolution in an image? My rule of thumb is that it should be the same as the longest dimention of the render although i have never rendered at 3000x3000 nor have i used hyper-real. you might try rendering with a really low setting to see if it will process it or not.
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