Oh, I forgot to mention. The reason I posted that image up there is that the hands and feet are scaled up to 150% for a more toon look maybe. I used pitklad's gimmick of changing "scale scale" on the hand and foot actors to "propagatingScale scale" so the fingers and toes scale up smoothly with the hands and feet. I did a little correction on the wrists and ankles with morphs from magnets that pulls the mesh of the forearm and shin in and stretches the joint smooth, this seems to work better than scaling up the joint. The whole thing of changing the .cr2 and making those morphs took about 5-10 minutes.