Forum: Vue


Subject: Poser Import/out of memory

BUSHY8996 opened this issue on Jan 17, 2006 ยท 5 posts


Trelawney posted Tue, 24 January 2006 at 5:33 PM

Hi there OOM will be due usually to memory being used by detailed textures, large undo buffers, or detailed render settings (which reserves memory). When you import the .PZ3 into Vue, remember to select the checkbox (when you select the file) "Collapse Identical Materials" - which ensures that identical textures used for multiple parts of the figure is only loaded once, rather than once per part. When imported, unless you need to re-synchronise with Poser, Save the object as a .VOB (with textures included). If you aren't going to see a texture (e.g. M3/V3 hi-res skin under a spacesuit - then set the material to Vue default to save memory). There have been several memory leaks which have been plugged by the E-On Devs too, but I also recommend closing Vue, re-opening and loading the scene afresh before rendering so there are no unecessary OpenGL or Undo Buffers hogging memory (and Clear OpenGL before render too). 5.09 is being released this week which will also have lots of improvements. If you have a memory monitor/optimiser like Memory Washer, you can see how much RAM is being used, and purge/reclaim some memory (but they make good visual indicators to let you know when you're approaching the 'danger' stage) however Windows still has a default 2Gb per process limit. Hopefully when Vista and V6 comes along, these restraints will no longer apply... Hope this helps :) Kind regards