Forum: Community Center


Subject: What does it take to become a 3d artist.

Cbot opened this issue on Jan 23, 2006 ยท 22 posts


XENOPHONZ posted Thu, 26 January 2006 at 12:10 PM

To become a 3D artist? Simple.

It takes the money to buy the software; and the hardware to run it.

After that -- your own creativity.

That's liberating.


To become an employee, and to get paid for doing it?

Well, that's a little more difficult. And it can be not-so-liberating.

You make your choices, and you take your chances. One thing that nobody knows for certain, though -- and that's where you'll be and what you'll be doing five years from now. Best laid plans and all that.

Something To Do At 3:00AM