Cbot opened this issue on Jan 23, 2006 ยท 22 posts
XENOPHONZ posted Thu, 26 January 2006 at 12:10 PM
To become a 3D artist? Simple.
It takes the money to buy the software; and the hardware to run it.
After that -- your own creativity.
That's liberating.
To become an employee, and to get paid for doing it?
Well, that's a little more difficult. And it can be not-so-liberating.
You make your choices, and you take your chances. One thing that nobody knows for certain, though -- and that's where you'll be and what you'll be doing five years from now. Best laid plans and all that.