chippwalters opened this issue on Jan 27, 2006 ยท 13 posts
Polax posted Fri, 27 January 2006 at 4:53 AM
Add Noise Node/Math Pattern to color production. You can choose Saw Teeth, Sine Wave etc.. , zero the axis you don't need. e.g: X and Z, keep Y then play with scale and origin of function to fit your needs. Of course you could also use a bitmap gradient in a texture node. Hope that helps :)