Forum: Bryce


Subject: Artifacts on terrains made from images. . .

jba opened this issue on Jan 25, 2006 ยท 25 posts


InfernalDarkness posted Fri, 27 January 2006 at 8:16 AM

Interesting object, Harrison seems like a cool guy! Still, he's really going about things the long way. And the sheer inaccuracy of such a modeling technique just bothers the hell out of me, especially after years of AutoCAD and Rhinoceros. There are literally billions of redundant polys using terrains to model with, and of course it would be nearly impossible to animate a character built this way... BUT... But! Perhaps they'll include real displacement mapping in Bryce 6? It's a pretty standard feature on most packages now, and Bryce's raytracer shouldn't have much problem with it...