Forum: Poser - OFFICIAL


Subject: Question about Umotov's Store

Letterworks opened this issue on Jan 26, 2006 ยท 189 posts


Jim Burton posted Fri, 27 January 2006 at 11:59 AM

ive been debating that for future morphs, i could actually modify the mesh. currently, a custom morph like GND, can be injected into basic free V3 and used even if the customer doesnt have any of the V3 morph packs. if they do, however, they can inject the retail morphs overtop of GND for further tweaking (different heads, larger breasts, other details, etc). the drawback of this is that copyright thieves can just inject it into V3 at varying strengths and use it as a base point for their own morphs. what if i were to do this: id actually like to modify V3 on the mesh level. somewhat like jimB did with supermodel vicky. there are areas where i could add a lot of really neat detail if i could go in there and make a few cuts here and there. by modifying the mesh i would have to distribute it with PCF encoding, which adds an extra step for the customer (downloading the small free utility and extracting the .obj). in the parts of the body that i altered, the V3 morphs wouldnt work. so for example, if i remodeled her abdomen area you wouldnt be able to inject any of V3's abdomen morphs there. however if i leave areas such as her head, hands, feet, etc alone then morphs for those areas should still work no problem. the advantage of the above is that i could do things with the V3 body that are currently impossible even with very extensive custom morphing. ie: a mesh-edited/morphed vicky would be to GND like GND is to vicky's base body. since it is being distributed encoded based on the original V3 object, i could do some tricks with the CR2 as well. the cons would be that it would add an extra step for the customer (encoded obj), and that it would not be able to accept many of V3's torso/leg morphs from her retail morph packs. it would also be virtually impossible to steal. cheers, -gabriel Yeah, encoded files are a major problem, I was spending a lot of time on supporting Glamorous Jessi just sorting out the encoding problems until we final converted her to a serial number matching protection. DAZ takes care of the GV and IV protection with their installers, but I gather you wouldn't want to sell at DAZ. ;-) I feel native mesh figures work better than highly morphed ones though, they bend better (as the bending doesn't actually take the morphs into account). The files are much smaller, too, of course.