Forum: Bryce


Subject: Boolean now textured

AgentSmith opened this issue on Jan 25, 2006 ยท 38 posts


AgentSmith posted Fri, 27 January 2006 at 1:38 PM

"I meant a Tutorial on how you made and Textured that light thingie" The bulb above is incorrect, it is just a barely transparent white cylinder within a very slightly larger glass cylinder. The "bulb" is not booleaned at all, and it should be. So, to simulate a REAL bulb, I later realized I would need to boolean the two cylinders, making a real tube. The positive cylinder would have the glass mat, and the negative one would have the white mat. This correctly simulates a glass tube which has the white coating applied to the inside wall of the glass. The white coating does has a little depth to it. It was originally a dte mat I made to simulate rice paper that was used for the paper walls of a shoji lamp. It's basically just off white with a little bit of an overall sand bump to it. AS

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