Letterworks opened this issue on Jan 26, 2006 ยท 189 posts
Blackhearted posted Sat, 28 January 2006 at 1:47 PM
"Don't you get tired of this shit?" yeah. but what would you have me do? quit entirely? and believe me, i did go postal - just not in the forums. putting out a new mesh isnt exactly easy. in the pro 3D world you basically just have to model the character, perhaps rig it, and its ready for sale. here? modeling a new figure would be the easy part. after that it is months of creating JCMs, facial expressions and phonemes, basic morphs, etc. and creating a proper rig for it in poser - which is a nightmare. unfortunately (and some will disagree, but i dont want to get into this here), putting out a mainstream poser figure is best left to the studios like daz or zygote. an individual, or even a small team, cannot hope to compete - especially considering that V3 is free. by making V3 free daz pretty much killed any present and future competition in one stroke. if you release a free model, it had better be at least as good as V3 for people to bother making addons for it - the true lifeblood of a product line. if you make one for retail sale, then it had damned well better be significantly better than V3 or offer something she does not. so far i have not seen a figure that does this, sorry. not to mention that daz further has us by the balls by going after people who try to use similar joint parameters or UV mapping as V3. the real backbone of V3 is the hundreds of gigs of free and retail add-ons that people have produced over the years. by offering a new figure you basically are telling people 'set aside what you have, and buy all new items'. for something remarkable they may be willing to do this now and then - but surely not on a weekly basis and surely not for a product that isnt significantly better or remarkably different than V3. and, unfortunately, the only 'competing' models i see everyone making seem to have the same body style as V3, the same facial style, etc, worse joints and a dirtier mesh... and of course far less support in terms of textures and clothing. i would love to model something entirely different, but i am not willing to sign over the next year of my life to creating a CR2 and all the poserizing that needs to be done for her. not to mention that after witnessing some of the recent fiascos there are very few people i would trust to contract it out to. hopefully poser7 will have a much improved, industry standard rigging system, and with more dynamic cloth and a more natural rigging figure creation will be much more accessible to everyone. the current system of dozens of JCMs, CR2 hacks, etc are bullshit - the current poser rigging is unacceptable, it has been unchanged for nearly a decade now. the only reason it has survived so long is because of the near-heroic efforts of people like nerd, philc, anton, drax, etc who have discovered totally undocumented ways to text edit a CR2 to create workarounds to poser's shortcomings. CR2s get more and more bloated with these workarounds, however, and the end result is never as good as it would be if poser had a modern rigging system to begin with. currently poser has an acceptable renderer, a decent cloth room, support for advanced shaders, yet the thing that has remained unchanged in so many versions -- and is the most in need of revamping - is the rigging system. so please, when the 'what features would you like to see in poser7' thread pops up, dont say 'radiosity' or 'particle generation'. the way we are headed well have full physics, particle generation, radiosity, etc in Poser7 yet still an archaic POS 10 year old rigging system that just doesnt cut it. cheers, -gabriel