Forum: DAZ|Studio


Subject: Question regarding textures for version 1.0.1.0

Pedrith opened this issue on Jan 28, 2006 ยท 6 posts


SpottedKitty posted Sat, 28 January 2006 at 6:08 PM

The easiest quick-and-dirty way is to convert the existing .cr2 file for the book into a .pz2 MAT pose file. (Note that there are lots of other ways, don't take this as The One True Way, this is just what I'm happiest with.)

This should leave your file as a tiny "version" section and a "figure" section consisting only of a bunch of material statements. Change all the existing file paths to your new texture files, and save the file with an appropriate name using a .pz2 extension. One advantage of doing it this way is that you get a MAT pose that you can apply to the figure, and also change the MAT of the book as it appears in existing scenes.

Another quick-and-dirty way would be to use the Surfaces tab in DAZ|Studio and manually change every single file reference to your new files. This is do-able in something simple like that book, but for anything really complex with lots of different materials and a dozen or more textures, bump maps, transmaps etc., it gets depressingly easy to miss one or two and end up with something that looks really weird.