jba opened this issue on Jan 25, 2006 ยท 25 posts
AgentSmith posted Sat, 28 January 2006 at 6:22 PM
Displacements can work on any surface mesh, since during ther creation they can be uvmapped just like any other map. And, yes, being able to go ahead and export that created mesh out of bryce would be cool too. (like ZBrush) I'm hoping big time DAZ will give Bryce Displacement support in version 6, as most other software has adopted it, and, it would give a great tie-in to ZBrush, AND DAZ Studio already supports 16-bit displacements, so it's just a no-brainer to have Bryce support it also. Lets hope it comes in version 6, and not until version 7. AS
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