Moebius87 opened this issue on Jan 29, 2006 ยท 45 posts
Moebius87 posted Sun, 29 January 2006 at 7:25 PM
Hi Stew, For hard surface models like this, where you don't expect to do any deformations (i.e. twisting, bending, stretching, morphing) I think that this approach to modeling works just fine. Otherwise the "unimesh" approach to modeling is absolutely necessary. Hard surface models that explode are another matter. You might need to model "guts" and "innards" to simulate chunks of debris. Breaks and tears in surfaces also need to be modeled in advance. You might need to model in specific areas with a denser mesh that can twist and curl. My piece of unsolicited advice is to plan out what your intentions are with the model, and choose the most suitable approach. Thanks for dropping by... I'll keep you updated here. :o) Cheers! M
Mind Over Matter
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