eecir opened this issue on Jan 29, 2006 ยท 70 posts
ynsaen posted Mon, 30 January 2006 at 10:32 AM
Look to the P6 wishlist threads for what you'll likely see in P7. 64 bit support is possible if a large portion of the underlying code is re-written. Improvemetns to the animation interface are very likely. Buyouts of anything sold through DAZ are pretty much certain to not occur. There are at least 4 different programs I've seen within the last three years that all pretty much attempt to do the same thing poser does, using the alternate rigging system, and one that actually uses the same one. The bulk of the memory issues I've seen described are coming from people who play system intensive games. Games require a very different methodology for system setup than the creation of the content for those games. This creates a conflict on some systems will reduce performance in Poser. The reverse is true as well -- improved performance in poser usually appears to mean reduced performance in gaming. Any code rewrite will break hacks. Backwards compatibility with hacks requires including that in the design stage -- and some hacks will never be included. A total code rewrite would, for example, render the entire injection system used by the mil figures utterly unusable, unless they decided to keep it. WHich is unlikely, since they now have pmd, which works in a different way to reach a similar goal. Be careful what you wish for. You may just get it.
thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)