Darkworld opened this issue on Jan 29, 2006 ยท 39 posts
blonderella posted Mon, 30 January 2006 at 2:52 PM
svdl...if I want to render a scene 4000x4000 or 5000x5000 with say M3 and V3, A) how should I determine what size my texture map should be for the characters or their clothing, and B) how should I then determine what size my "Max Texture Size" should be set at... gosh, I dont if I'm phrasing my questions right...I dont know if there is a way I should be calculating what size my textures should be in relation to my scene size, and also how to determine what I should set the max texture size at in the render settings...for example, if I have M3 and V3 and they each take up 1/3 of the scene, do I calculate my texture sizes based on 1/3 of my scene size, or do I still base it on the total scene size? I use HyperReal and ambient occlusion a lot to get as much realism as possible (I know material based AO is easier to work with than light based, so I try to go that way)... anyway, any pearls of wisdome would be welcomed...I know I beat these questions to death frequently, but I sure wish Poser didn't have these issues to have to try to work around...thanks in advance for your comments! Karen
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