jc opened this issue on Jan 23, 2006 ยท 42 posts
chippwalters posted Mon, 30 January 2006 at 7:47 PM
Hey Jim, here's a very small image of what I was working on. It uses a spotlight outside the building with volumetric effects for the 'sun' and another above the tree as well. You can see the AA isn't very good.
Then there's a single point light in the middle of the room just above where the light hits the ground and it's shadows are set to very soft (not ray-traced). The whole thing is done with radiosity, but no indirect skylight, so it renders faster (?)!
I've been doing some test using indoor global illumination. I'll try and post a tutorial when I'm done. Message edited on: 01/30/2006 19:51