billisfree opened this issue on Jan 31, 2006 ยท 26 posts
Spanki posted Tue, 31 January 2006 at 5:44 PM
Bill, As Xena implies, there's only 2 things you need to know about magnets in order to master them: 1. practice 2. repeat step one :) ...on a more practical note, learning to crawl before you run is also useful. The head can be a tough thing to morph (because of the teeth, tongue and such hidden inside) without some more advanced techniques (limiting the morph influence to a defined grouping of polygons). But in general, I'd suggest that you: - Start by setting up the magnet Zone to display as a wireframe - Then turning some dial on the Magnet that you think is generally what you want to do (like a zTran to make a bulge). - Then select the magnet Zone and move it around, and/or scale it around until it's affecting the right set of points/polys. - At that point, you can go back to the Magnet controlls and fine-tune your adjustments. Once you get the hang of that, you can start thinking about how the direction of the whole Magnet prop/rig (defined/controlled by adjusting the Base) affects the outcome. Have fun! - Keith
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