templargfx opened this issue on Jan 30, 2006 ยท 68 posts
templargfx posted Thu, 02 February 2006 at 11:11 PM
The main issue I am having with the fleck-effect is that this setup uses no real amount of specular rendering, the highlights are created from the reflections. this causes problems, because you cannot (as far as I have been able to figure out) use any type of spot type effect on the reflected highlights. now that probably makes no sense, but nevermind LOL. another problem I have encountered is that in order to get the spot node's spots small enough to give a realistic effect, about 0.00025 spot size, the node goes hay-wire. You want the flecks to be so small, that when viewing the car from distance (like say the distance in your render) the flecks are visible individually, but just give a highlight to the cars body.
TemplarGFX
3D Hobbyist since 1996
I use poser native units