weirdowe opened this issue on Mar 22, 2001 ยท 16 posts
bloodsong posted Fri, 23 March 2001 at 11:19 AM
heyas; okay, so you need a man running down the street in your animation. you can: A: build a human figure from scratch, using polygons, or nurbs, or whatever. build all his clothes. apply bones or other methods of making the body parts move. create all the textures. build hair. build the street, texture the street and cityscape. hand animate the figure to run down the street, setting each keyframe. B: open poser, grab the guy, use the walk designer to make a run... build/texture/do your street/cityscape, import it into poser... put the running guy on a path through it... and yer done. well, that's over-simplified, but basically one premise of 'what poser is good for.' the other 'what poser is good for' goes like this: A: for every illustration/image you want to do with a human figure, build a new, custom figure, in the exact pose you need, from scratch every time. do all clothes, hair, textures, etc etc. and everything else. B: load a poser figure, customize it, add hair, clothing, etc. position it in the pose you need. that's done, now do everything else.