oliveramberg opened this issue on Feb 04, 2006 ยท 29 posts
maxxxmodelz posted Sat, 04 February 2006 at 11:12 AM
That polycount is obviously so unnecessary. The fine details could be reproduced with displacement, and be much easier to manage. Plus, you'd never be able to successfully rig this character anyway, as it is pre-posed in an unusual position (with one arm already bent at a severe angle). It looks nice, but not exactly useful.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.