Forum: Animation


Subject: Character development (walk cycle)

maxxxmodelz opened this issue on Jan 27, 2006 ยท 30 posts


operaguy posted Sat, 04 February 2006 at 12:35 PM

This is a character brought to life!

This is what it's all about, actualization. It's obvious you are getting on top of your tools.

You've made me believe in the walk itself, which is the point of your post here; there is reality in it! I can tell it is complex down in the trenches of the lower body skeleton; there are some highly subtle movements in there that really contribute. For instance, there is a tiny shudder that interacts with the jerkiness and conveys the cost paid by such stiffness. I'd say your getting at your desired emotional mission.

May I ask...in Max do you "create a walk cycle" by manipulating the settings of a purposed sub-feature which interacts with the bones, or when you say 'I am creating a walk cycle for it' do you mean you are learning to hand key-frame the character in it's own style?

Render wonderful, with sweet rendertime.

Greg, I'm going to start calling you Max!

::::: Opera :::::

Message edited on: 02/04/2006 12:47