templargfx opened this issue on Feb 06, 2006 ยท 45 posts
templargfx posted Mon, 06 February 2006 at 6:27 PM
they are grouped into 3 sections :
the top 3 nodes simulates the tarmacs texture.
The marble nodes sumulates the natural tarmac texture
and the spots node simulates those chips you can see in the photo.
The middle 3 nodes simulates the way the surface reflects.
The blender node is controlled by the ray-trace node, what this does is makes the reflection more visible the brighter that part of the reflection is.
The edge blend node simulates angle-to-surface reflection amounts.
the spots node adds a small amount of reflection-amount change (as the ground in the photo is wet, the reflection wont be even)
and lastly the reflect node!
A BIG THANKYOU to PoseWorks for giving me this basic method of rendering reflections. you saved me alot of time later on!
Message edited on: 02/06/2006 18:30
TemplarGFX
3D Hobbyist since 1996
I use poser native units