Forum: Animation


Subject: Strand-based hair for animation? Some thoughts and tests...

maxxxmodelz opened this issue on Feb 04, 2006 ยท 93 posts


maxxxmodelz posted Mon, 06 February 2006 at 9:43 PM

" Broken down on 3 layers: hair shadows, hair base and hair translucence." Nemirc, very good! I like the soft look to the hair, and the slight hint of translucency. I think the rendertime here is quite acceptable, considering the quality, and length of the hair, and especially the size you rendered at. I'd like to see a more close-up render of the hair. "Poser6 Test Animation: Strand Hair" Opera, real nice job with the P6 hair! The hair looks realistic, and the shadowing is good. The movement in the animation is good also... not too much wildness to the strands, and just the right amount of flow to it (like it had been hairsprayed in place, as you would imagine it). How do you feel about the rendertime? I think it's slightly extensive, but you're getting impressive quality there. As for the collisions, have you tried running them on a low-res prop that is scaled the same size as the head? The less polys they need to collide with, the faster it will be. You could build a low-poly mock-up that roughly fits the shape of EJ's head, and use that to collide the hair against, then use the solution to render on top of the actual model. PS: This is yet another problem of working with only the dense, hi-res mesh of Poser figures. In Max, for example, I have the luxury of working with the low-poly base mesh for running the simulation quickly, then just subdivide that mesh for the high-res render. You might be able to fake that in Poser though.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.