Forum: Animation


Subject: Strand-based hair for animation? Some thoughts and tests...

maxxxmodelz opened this issue on Feb 04, 2006 ยท 93 posts


maxxxmodelz posted Mon, 06 February 2006 at 10:30 PM

Yep, that's exactly what to do, anxcon. Decimate the mesh if possible with a modelling app, down to a reasonable poly count. By reasonable, I mean something at least half (or less) what it currently is now.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.