RemcoVANMERM opened this issue on Feb 08, 2006 ยท 11 posts
impish posted Wed, 08 February 2006 at 4:51 PM
A few quick tips about how real buildings are as opposed to the 3d versions people make: 1. In the real world of consturction there are lots of 90 degree angles on plans but none in (most) real buildings. Very few straight lines really are straight. 2. Corners are rarely sharp they have a slight rounding. 3. Surfaces are rarely a single uniform colour. There are usually slight variations which while not easy to pick out do affect how the brain perceives an image. 4. Luminaires (as my lighting lecturer insisted we called them) in the real world do not give off the same amount of light in all directions. 5. The light shining in through a window is rarely uniform. Other buildings, trees and the landscape break it up. (You can model this with a gell on the light without having to model the entire world outside the window) 5. Doors and windows have frames. Skirting boards run along the bottom of the walls in most buildings to protect the wall. As the other posts have suggested using a modelling package and importing your models will often give better results than trying to work with booleans in Vue. Cheers Mark