Now that we have the heightmap converted to terrain it could now also be exported into another 3D mesh object format if we wish, but our intent here is to bring this tutorial to its natural Brycelian end and this means having to provide texture to our import. I always find it easier when handling textures in Bryce to first create prototype textures in plain color. This allows me to visualize how the finish texture will fit on the model and makes understanding the whole Material Editor a lot easier to comprehend. So here I created a simple texture model, which Ive saved as a prototype texture model for future use.
Message edited on: 02/09/2006 00:20