Forum: Poser - OFFICIAL


Subject: Help with rendering metal in P5

AlteredKitty opened this issue on Feb 08, 2006 ยท 12 posts


templargfx posted Thu, 09 February 2006 at 4:35 AM

The way you have the material setup above, it is not a true reflections, it is using the image in the reflection image node to simulate the reflections without actually needing to use system resources to calculate the reflection.

in other words, whatever is in that image is "wrapped" around the model to give the illusion of a reflection.

the lighting->ray-trace->reflect node will actually reflect the things in your scene. so you will see the character reflected in the object.

a thing to note with the reflect node.

you will notice when you add it that it has a background color section. what this is for, is when it reflects things, if there is nothing to reflect, it will treat the area that has no reflection as if its reflecting a surface with this color on it (does that make sense?) so, what you want to do, is attach that sphere map (that has the reflection image connected to it) to the background color section of the reflect node (and change the color to white). then any part of the object that has nothing to reflect will use this image as the reflection.

FINALLY, if you use the above method, you need to plug the reflect node into the ALTERNATE DIFFUSE on the POSER SURFACE, NOT the reflect section, otherwise the attached nodes to the BACKGROUD COLOR section will be ignored.

Message edited on: 02/09/2006 04:38

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser