shg0816 opened this issue on Feb 09, 2006 ยท 5 posts
elenorcoli posted Thu, 09 February 2006 at 10:51 AM
okay go into the material room. use the dropper to click on a zone on the head or body. right click in the mat editor and choose new node|2d textures|image map. in the popup, browse to the location of the texure you are gonna use. then wire it from the node to the area called diffuse color. make sure diffuse color color swatch is set to white. then you can hit the plus sign in the library palate under materials to save this mat file. then click on each element in the pic and click the icon now in the mat library to reapply this texture. you can also use the drop down box at the top of the material editor to find the elements. on standard characters you will have to go through this process twice, once for the head and once for the body, so you'd have two mat files to apply numerous times to the numerous zones throughout the head/body. then get face off's real shader and watch it become really incredible. (but don't use the granite displacement setting on it...not so flattering). real shader does some node stuff and will automatically load bump mapping. you can do that yourself also. the mat room is cool and complicated. but real shader will just shoot you through that stuff.